Hand Painted Diner

Hand Painted Diner

I tasked myself with making a hand-painted diner the style of Against Gravity's Rec Room in Unity 2017 in 3 days. Specifically 3 days of 8 hours or the equivolant or 24 hours of work time.

 

Feature 1

Final Art.

Preparation

The very first thing I did was look for visuals that I could use for reference as I started thinking about building the scene. First I looked for visuals Rec Room that that had heaver color contrast and vibrant lighting. There were many visuals of screen shots from it, but some I felt were much more moody and colorful. Those were the ones I pulled inspiration from. Then I looked up images of 50's era diners that either showed layouts I liked the feel of or color and lighting that I could see resembled some of Rec Room's Playful contrasts.  This took me about an hour. 

Day 1

On the first day, I used unity's simple blocks to create a scale and sense of interior space. Then I used those simple boxes and created Prefabs for future art implimentation. I was careful to keep the block's size to fit on a base 10 grid allowing me to make quick modular place holder for the windows and booths. That will help me later when i need to create varying pices for corners and doors. At this stage, I was pretty content with the size of the space for this pocket. 3 hours of work at this point.

Feature 3

The following is placeholder text known as “lorem ipsum,” which is scrambled Latin used by designers to mimic real copy. Donec eget risus diam. Aliquam bibendum, turpis eu mattis iaculis, ex lorem mollis sem, ut sollicitudin risus orci quis tellus. Suspendisse nec congue purus. Nullam sit amet nisi condimentum erat iaculis auctor.