These are games I have worked on.
Part puzzle platformer, part first person shooter, Scale gives the player a non-violent gun that dynamically resizes objects inviting you to play and explore the mechanic's depth in choice and opportunity for discovery. A tree, a wall, an enemy, a passing cloud, even the levels themselves are all "SCALEable". Progression through the game is freeform and open like Mario 64 or early Zelda overworlds. It’s all about exploring and discovering secrets!
What happens when you arrive early for a Mexican Fiesta? In busuu’s Spanish Learning Game: “The Hacienda” you are greeted by a telepresence robot, taught to speak some Spanish and asked to help the delightfully odd Mendoza family to get ready for the party!
As you learn new Spanish phrases, you get to practice them out loud in conversations while you help the family to prepare for the fiesta. Speech recognition technology recognizes your voice and allows you to ask and answer questions in Spanish.
Ever, Jane is an on-line role-playing game set in the virtual world of Regency England and the works of Jane Austen. Unlike many multi-player games, it's not about kill or be killed but invite or be invited. Gossip is our weapon of choice. Instead of raids, we will have grand balls. Instead of dungeons, we will have dinner parties.
These are some games I have designed.
Blood Quantum is a turn-based tactics/exploration game surrounding the vibrant world and home of Drawplets.
Unlike other turn-based RPG/RTS type games, in Blood Quantum characters are not meant to feel like throw away resources. Characters are permanently lost when the die and combat is considered a fail in most cases when a character dies.