Renee Nejo

Unity Game Artist and Designer

Renee is an independent video game developer. She's been making games since 2010, and has worked on Ever Jane, Gravity Ghost, and her most recent passion project: Blood Quantum.

Post GDC 2016


GDC this year was an incredibly heart warming and terrifying experience.  It was the first year that I was a speaker, and , of course, the content I choose to speak on was the most emotionally challenging.  Nevertheless, in 2016, at perhaps one of the most important tech conferences in the world, I discussed Native American identity, vulnerability, and video games.

Just let that sink in for a second.

Not only was i totally emotionally naked up there, but i was welcomed and supported but the industries movers and shakers. I can't thank my friends, mentors, teachers, and colleagues enough for this overwhelming and humbling support. I hope to do more of this kind of talk in the future, but for now I need to get back to work. 

If you would like to see the talk, you can here:

Everyone's Silent Enemy: Shame and Vulnerability

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